Voxel Renderer
A personal sandbox to learn modern OpenGL beyond tutorials. I wanted a playful scene with chunked terrain, a responsive camera, and quick knobs to test different lighting setups.
Built a chunked world with greedy meshing to cut down draw calls, wired a free-look camera, and exposed toggles for wireframes, normals, and sky gradients. A tiny height-map generator seeds the scene so I can focus on rendering tricks instead of worldbuilding.
